
D&D is For Nerds
Australia’s most popular D&D actual play podcast, set in the world of Ogg Nott. Each season brings a new story, new characters, and new threats. New listeners can start at any season, while veteran listeners follow a greater story set over centuries. New episodes every Sunday.
Episodes
Cult & Roses Chapter 2: The People At the Bottom of the Sea
Suspicions are high as Leopold’s Errant Mercenaries begin to investigate, starting with the childhood bedroom of Jocelyn Solverson. Rather than providing an answer, the contents of the room only provoke further question. Tyke Baphammer destroys the rooms walls, convinced that a special diary lies within, Ephraim leaves the room entirely to investigate a suspicious lake to great effect (aside from
Cult & Roses Chapter 1: What Happened to Jocelyn Solverson?
As if the city of Fairburn Point didn’t have enough problems, tragedy has struck the prominent Solverson Family. Their daughter, Jocelyn Solverson has gone missing and in a city so awash with darkness, the poor girl could be anywhere. Leopold’s Errant Mercenaries have sent their most discrete agents to solve the problem: the self-serious Ephraim Red, the ever-distracted Sticks and her goldfish Twi
Cult & Roses Trailer
Running a business and having a toddler is hard. I don't recommend it. If you happen to be in the Gold Coast next weekend on May 23 and 24 for TableTopCon come and say hi to Zammit and Jackson as they demo Jarren's Outpost! This will be the first time Zammit will be spending night away from Johnny Baby and will need a lot of moral support.Next week Jackson and Adam are joined by Ellie Mo
Barovia IV #39 Ghoul Comma Explosive (Season Finale)
The Explosive Ghoul is identical in nearly every-eth manner to their regular cousins but with several notable exceptions: Abyssal energies: what has been identified to power the ghouls has been “supercharged” extensively to such a point that the Explosive Ghoul gains its name and upon destruction will combust and release said energies at high degree and far reach. This can clearly-eth be seen-eth
Barovia IV #38 The Threshold
this one has discovered what this one likes to call ‘the-heroes-journey.’ this one believes that this ones new invention will revolutionize the science of storytelling. as important as previous story-inventions such as creative-liberties, fore-shadowing, and the-ticking-clock. possibly the most important element of a the-heroes-journey is what this one calls ‘crossing-the-threshold’ or ‘getting-to
Barovia IV #37 It Reminds Me of the Stars
“… and I only collect shiny things because they remind me of the stars. It reminds me of the night and your absence which I find anticipatory. I often wonder if you feel the same? Do you feel as electrified as I do to know that while you are not here now, I shall see you soon? Cresting the horizon with your enrapturing gaze. And in those moments, when you see me and smile, I understand why ice mel
Barovia IV #36 The Monty Hall Problem
This one wants that one to have big think of three delicious eggs for this one to eat and this one only wants the most delicious egg, even though this one would be very happy with all three delicious eggs, but for sake of good story, only one egg is best egg. Other eggs only pretty good egg, but still egg, and that’s good. If that one choose one egg it only one third of being most delicious egg. I
Barovia IV #35 Dracula Flow Chart
Dracula: Sometimes known as a vampyr or Lesser Greater Vampire (or just vampire if thy savvy hunter wishes to be seen as uncouth as well as (or in addition to (or instead of)) savvy) this book thinks it foolish to contend with such a creature so don’t worry about it. Thy shall know to avoid thou dracula if they are in a region where a faint or minor trace of that magic known as necromancy is
Barovia IV #34 Death of an Unknown Adventurer
We gather in your light to release this soul from shadow. You who walked this mortal road have earned your rest. Your deeds are written not in stone, but in the warmth of those you sheltered, in the fires you kindled against the dark, in the lives that burned brighter for your presence.Adventurer, your curiosity got the better of you, but you can now lay down you arms. Your burdens are finished. Y
Barovia IV #33 A Short Detour to the Town of Barovia
To the Attention of Rahadin,I understand you are making a shortlist for potential assistants for me to look through peruse when I return, however would like to put forward my own recommendation. I apologise if you’ve already put in the work but I have rather unexpectedly ran into a trusted friend from my homeland here, in Castle Ravenloft. The man whom whomst that handed youIt is with a
Barovia IV #32 The Titles That Define Us
My whole life, I’ve only know of one profession: Knight of the Cloth. There are Oaths to take. Oaths you should not break, cannot break. I took them before I could grow hair on my chin. The Divine Order taught me many things. Mostly how to fight with a sword and not embarrass myself in front of dignitaries. I can recite 9 different prayers for the morning, tell the difference between most devils a
Barovia IV #31 The Triumphant Return of General Mandarin
The thing about wood from a tree-blight is that it's not regular wood, owing to the fact that it didn't come from a regular tree. It came from an evil tree, therefore, evil wood. And if you build a house out of evil wood, guess what, you've got an evil house, probably full of evil furniture. On top of this there's always the risk, or at least Emmanuel seems to think so, that the tree-blight will t
Barovia IV #30 Pieces of Ourselves
To many of us Urwin was a kind face and a gentle heart. Anyone in town could tell you a tale of how he was there with a drink in each hand and a shoulder to grieve on. Tonight we remember Urwin not for grief but to bring him to life together one last time. In life Urwin was like a great stone statue and each of us were given a piece to hold and feel his love and remember when he could not be there
Barovia IV #29 Pip Mandarin's Day Off
"... and once the great forges of dwarvkin burn no morethe frozen passages and snowkin will once more take Nottthis time Lemminkäinen will know no equal as his frostand these shall be known as the end of days.And on these days the children of Hus shall see the endthe end of all things but one:even at the end of time Lemminkäinen's wrath will remain."If you're still wanting to pledge for the Jarren
Barovia IV #28 The Devil You Don't Know
Admiral Cutter,I am pleased to report that while tests are still ongoing we have had incredible initial success. Your tabaxi scientist Crawls-Trough-Walls and the rest of his team believe they are close to isolating whatever element within the Blue Blood that disconnects a subject from the weave and the future. Dr Crawls has demonstrated capabilities of reducing the divinable qualities of a square
Barovia IV #27 Singing In the Dark Times
Y'know, folks like to say Pip is wholly without confidence. That he don't know how to make a decision. In some ways they're right I guess. 'Cept when it's him against a monster. Thats a different Pip altogether. When that crossbows pumpin' and he's making tough calls with teeth on his neck, thats a different Pip. I reckon folks see what I see then, I reckon they see him for real.If you're still wa
Barovia IV #26 Catching Up with an Old Friend
Grugrog's Famous Cure. After slaying a rather large beastie that's been terrorising the town, the discerning adventurer would be remiss to not partake in a night of debaucherous revelry! This, in turn, can bring on a head-shattering hangover to slay even the great Tiamat. To get that hangover under control, we recommend a hearty breakfast, and the best hearty breakfast comes from the all-in-one ad
Barovia IV #25 My Dinner with Strahd
A vivid conversation strikes out between two former paladins over an evening meal and takes an interesting turn when one quizzes another about their values and worldviews.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
Barovia IV #24 Prisoner Dilemma
"It's just a castle," Pirrin mutters the mantra under his breath while scaling a wall, "living people don't guard ghosts," Pirrin whispers while slitting a knights throat. "Just a normal castle" Pirrin insists moving from shadow to shadow counting the steps between guard patrols."Hecktor would kill any ghosts if he saw them."Pirrin's breath catches in his throat as a long black cloak glides around
Barovia IV #23 Fateless
/feɪt-less/ADJ.1. Having or showing a lack of fate. Having no predetermined destiny.She went through life like a fateless rock tumbling down a hill2. To act unpredictably or have an immunity to divination.The only thing more shocking than when she pulled the knife was that the court diviner couldn't find the fateless traitor3. A condition of unknown causation where the subject cannot have their fu
Barovia IV #22 Trouble
Well, hm, looks like this particular corner of the Shadowfell's got itself a mighty big vampire shaped problem. Thats ok. We can get some kind of posse together I'm sure. Hell, just gotta get the right kinda folks. People with training, people with skills, and most important, people who give a damn. Shoot. Wont be the first time I've faced off against some ne'er do well who's too big for his britc
Barovia IV #21 Whoops
People don’t realise but the true burden of a Monster Hunter isn’t the detective work, or the ignorant villagers, or even fighting the monster itself. It’s the knowledge. The knowledge of what these monsters are actually capable of, how bad it is, the true consequences of failure. That if you make one mistake, draw the wrong conclusion, pick the wrong entry, people die. That even if you do everyth
Barovia IV #20 Fashion Through the Ages
A funny thing about faith is you don’t have to be religious to have it. We are told many things when we are growing up, when we are younger, before we even experience the world. A long list of things to not do, places not to go, people not to trust, words that are forbidden and on and on and on. Don’t go outside with damp hair, you’ll catch a cold. Don’t venture out alone into the woods, you’ll be
Barovia IV #19 Strange Bedfellows
I do not understand how these individuals have survived so long without me. They should be commended. Like when a small child learns to walk. It is something they need to do and should come naturally to ensure its survival. Myself- I was walking almost the moment I was born but I am to understand not everyone is as gifted. There is something to be commended about the Great General Pip Manadarin, e
Barovia IV #18 The Life and Death of Hecktor the Beautiful
Hecktor Alabaster would die doing what he loved, trying to save someone else and never thinking about himself. Hecktor Alabaster was born on a hard stone table at his family's home in Northern Candor, the second child of decently well to do and hardworking parents. He came of a people who had been stonemasons for generations, men and women whose bodies became as hard and unbreakable as the stone t
Barovia IV #17 Rites of Travel
It’s more beautiful than I could ever have imagine. First the stars and now this. A glimpse of the moment when I first saw her. I can see I have past by many eyes but I only got lost in hers, and to get lost in those eyes all over again? Maybe this is heaven. Sometimes love is as easy as looking at the moon and sometimes it is as difficult as counting the stars. I knew then, just as I know now, th
Barovia IV #16 Special Dirt and a Diamond
Little dragon man always so confused. He like sapling bending away from sunlight. A sapling with mouth like howler monkey. And no ears. Think he knows everything but he doesn’t know anything. He need to listen. Listen like Smilk. Smilk understand. Smilk gets it.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more
Barovia IV #15 Thorough Examination
Int. Gregory Bone’s Orphanage. NightWritten by Pep MandarinPep: please don’t go o brother of minePip: beloved sister, if it was up to me I would stay with you for eternity and a day, but that mean man Hardcastle has tricked me and I now serve him and his stupid causePep: please take me with you!Pip: no, I could not in good conscience put you in danger. I love you too much for a life of hardshipPep
Barovia IV #14 Return of the Great Assassin Vine
Here’s a horse, go track that very fast moving carriage. Why yes, it is indeed strange that all the creepy crawlies of Barovia know not to attack them. Why, isn’t it strange that those same creepy crawlies don’t owe me the same courtesy? Who do they think I am? Assassin Vine? It's just not cricket. Should have said to take me with them, drop me off outside the gates. Don’t worry! I won’t sneak int
Barovia IV #13 The Promise of Delicious Apple Pie
Loud ones make good herald. Voices carry. Strong. Like oak. Didn’t think little dragon man would do that. Only small problem. If need to, should be easy kill.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
Barovia IV #12 An Encounter with Human and Elf
Once again I find myself wanting to help and I am yet again without the tools to do so. Moments ago I was prepared to kill these poor souls and now I'm racking my brain trying to think of ways to aid them. Why can't I let this go? Why must you take in every stray you come across? You have a mission. Kill Strahd. Or stop him. A monumentous and impossible task. But let's say it's achievable, will th
Barovia IV #11 Bitter Sweet Lullabies
I do not know why he keeps yelling at me when I bring him back from the brink of dead. It’s not that he is ungrateful, or perhaps he is? I do not think he has a death wish. If that were the case, surely he’d have taken any of the many opportunities that has arisen before now. He seems more displeased at the choice of song, but it is just a spell!If you're still wanting to pledge for the Jarren's O
Barovia IV #10 Pip and the Brief but Shocking Journey Into Tree Realm
This one has yet to hear from that one or the other one. Why they so rude? Don't they know this one need to know if they go on perilous journey? If metaphor happen and they don't tell, how will audience understand and know greatest journey has deep meaning? This would be great tragedy. If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. S
Barovia IV #9 On the Hunt
On the Hunt Must be quick. Druid power grow stronger. Must fight. Must destroy. Must kill.Editor's note: around the 40 minute mark we switched microphones for a session, turns out that wasn't a: great choice. Apologies for the next few eps xx oIf you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
Barovia IV #8 Barovian Nice
Well Hecktor has gone and left us to fend for ourselves, great, just perfect. Plus everyone hates me, which I suppose isn't that unusual. What was it the monks at the monastery used to say? "Not only are you at your chores young Mandarin, you are also unlikeable in some undefinable way unrelated to the things you say or do." Oh and now we're fighting spiders. Capital.If you're still wanting to ple
Barovia IV #7 A Barovian Sunrise
I wish it didn't end this way, but just as day gives way to night, the sun has set on this man's life. As your warming rays begin to fade, we look back and find solace in a life well spent. May their memory, like the sun's enduring embrace, continue to bless us from the heavens. We pray that your radiant light leads them to their eternal sunset. And just as night returns to day, we welcome the onc
Barovia IV #6 Broken
...If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
Barovia IV #5 Kerlova's Love
Okay, it's raining, I'm covered in plants, I've lost count to the amount of times I have been stabbed and I think I can hear someone muttering something about Kerlova? Surely a vampire bride couldn't possible mesmerise one of my allies, they all have such strong will! If only I had known the joys of bleeding from multiple stab wounds caused by evil trees! If I had known about this sooner I would h
Barovia IV #4 Best Laid Plans of Plants and Wolves
I will do everything to ensure that My Lady is prot- YOUR LADY? SOMEONE SO DEVINE WOULD NEVER LOOK AT YOU AS ANYTHING OTHER THAN A WORM! A worm!? I am Wizard Supreme! YOU are the worm! And I’ll make sure I turn you into one with a simple flick of my wrist! HAHAHA I’D LIKE TO SEE YOU TRY! YOUR STUPID SPELLS WILL JUST BOUNCE OFF MY SUPERIOR AND WELL DEFINED MUSCLES! AS THE FIRST BARBARIAN I WILL CRU
Barovia IV #3 Perspectives
Pip continues to attempt to lead this ragtag confederacy in the absence of Hecktor. I wouldn't necessarily say that he's doing a bad job. As that would imply that he's at least doing the job at all. Perhaps now that he's once again in charge of a group of men, it's bringing back old memories and that's making him make mistakes.If you're still wanting to pledge for the Jarren's Outpost Board Game y
Barovia IV #2 In Carriage, On Horse and By Foot
I hope this is not a mistake, I hope this is the right choice. If there's a chance we can end this with no more bloodshed, no matter how small that chance is, wouldn't I be a fool to not take that chance? He can lead them in my stead. He's done it before and I know it did not end well. But he's grown since then. He has faith. I just hope the faith he puts in me he can put into himself. It would be
Barovia IV #1 A Fist Full of Pawns
Hecktor's got a fancy invitation and bones above the god boy is seriously thinking of saying yes to a seven course dinner with the literal devil himself. Great. Well done everyone. We really hitched our wagon to the world's cleverest man.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
State of Grace #12 Ser Grace Victorious
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is
State of Grace #11 Ser Grace Provoked
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is
State of Grace #10 Ser Grace Displeased
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is
State of Grace #9 Ser Grace Betrayed
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is
State of Grace #8 Ser Grace Alone
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is
State of Grace #7 Ser Grace Interrupted
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is
State of Grace #6 Ser Grace Imprisoned
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is
State of Grace #5 Ser Grace Impeded
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is
State of Grace #4 Ser Grace Remorseless
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is
State of Grace #3 Ser Grace Abiding
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is
State of Grace #2 Ser Grace Inquisitive
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is
State of Grace #1 Ser Grace Distracted
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is
Jarren’s Outpost: EE #14 Sacrifice
The day is won. The dragon Damien Eaton slain. the city returned to its familiar state of controlled chaos. But at what cost? Perrwinkle O'Rourke is dead and in the wake of such destruction the city needs a leader more than ever. Leo Shadow, who always saw things for what they could be, not what they were, makes the ultimate sacrifice. And in the streets of Jarren's Outspost, along with his shadow
Jarren’s Outpost: EE #13 Battle of the Fiveish Armies
In the end it comes to this. The city of Jarren's Outpost at war with itself. Sabers fighting orcs, ghosts and their tigers fighting town guard, and all fighting the relentless tide of the city's dead. Above it all the dragon Damien Eaton circles, engaged in aerial combat with a titanic gnomish airship. On the ground, amidst the heave of bodies and the clanging of steel, our heroes make one final
Jarren’s Outpost: EE #12 Greaseboy
In the face of war what is the price of peace? How do you avoid the mistakes of your predecessor? Can there truly be peace with no bloodshed? On the eve of the final battle for the cities soul Perriwinkle O'Rourke makes the most difficult sacrifice of his life, Leo Shadow is reminded of his place in the world, and Gregg Piss wipes away a little more debt. Meanwhile, wrapped around the cities keep,
Jarren’s Outpost: EE #11 Zone of Truth
In the guardhouse Father Maroni, secret leader of the blood cult, is forced to reveal his true form, a wirithing deadly mass of blood and tentacles. Perrwinkle O'Rourke feels Silversteel burn white hot in his hands, Leo Shadow gets deputised, and Gregg Piss has an army. Salvation for the city is in sight, but it's going to take everything they've got to get there. Hosted on Acast. See acast.com/p
Jarren’s Development Blog #6 – How Mean is Too Mean?
Jackson, Adam and Zammit are here to talk about threading the needle when making a game where we want you to be mean to your friends. Also we got funded! Holy Cow! Thank you all so much!With less than a week to go, you can head on over to the Kickstarter to help unlock more stretch goals and support our board gaming endeavours! Hosted on Acast. See acast.com/privacy for more information.
Jarren’s Outpost: EE #10 Ave Maria
Chaos spills crimson across the streets of Jarren's Outpost. Missing family members, riots in the streets, gang warfare. And in the middle of it all our heroes attempt to come up with some kind of plan. The attack on Papa Littlelow sends Leo on the warpath, Perriwinkle battles his own demons attempting to instill order amidst the dissaray, and something terrible has happened to Gregg Piss. One of
Jarren’s Outpost: EE #9 Escalation
The city is at war. The halfling gang war has snowballed into a deadly city wide conflict. Old factions laid dormant crawl from their hiding places, new alliances rise from the ashes of old ones, and, through the poorly thought out machinations of one Gregg Piss. the monster Damien Eaton has aquired an army of the undead. Meanwhile Perri and Leo find themselves with the task of not only suriving a
Jarren’s Outpost: EE #8 The Two Wives of Perriwinkle O'Rourke
The assault on the Surefoot Warehouse is fully under way. After barely surviving the trap filled dungeon that was the warehouse, Peri and Leo face up against the deadly might of the Surefoot Halfling Family, deep in the bowels of Surefoot territory. But there is so much more on the line than either of them realise, for death and destruction are always close at hand when the halfling families are i
Jarren’s Development Blog #5 – Expansions
Jackson and Zammit are here to talk about expanding the game! We go over some terrible ideas we had and re-purposing old ideas into brand new concepts.The Kickstarter is going live on March 18 4pm UK time, we'll be asleep little babies as it's 3am for us but that means we're going to be playing the Tabletop Simulator version of Jarren's Outpost the day before AND the day of the launch on the Sansp
Jarren’s Outpost: EE #7 Warehouses
After many trials and tribulations our heroes finally reconvence and immediately start trying to kill each other. A riot in the midst of an assault on a Surefoot warehouse where blood cultist fights dwarf fights town guard fights Gregg Piss. Leo and Perri try to focus on what's important: pelting across rooftops avoiding arrows and spells whilst Gregg Piss gets reaquainted with his old bookie deep
Jarren’s Outpost: EE #6 No One Messes with Family
Once again the weapon slips from our hero's grasp at the last second, this time falling into the hands of the nefarious and deadly Surefoot Family. What's more they have kidnapped Perriwinkle's wife and children. Big mistake. Now with Leo's help, it's looking like an all out halfling gang war and in the shadows, Gregg Piss pushes his luck with more dangerous deals and new dangerous friends. One th
Jarren's Development Blog #4 - Gameplay
We sat down to play a 3 player game of Jarren's Outpost and then loudly talked over it to help give you an idea of how this game plays! It's basically a let's play but a board game. Does that exist? Should that exist? We reckon: noEither way we STRONGLY recommend you watch this over on YouTube: https://youtu.be/B3VpSukY5h4. unless you're using our voices to help you fall asleep. If that's the case
Jarren’s Outpost: EE #5 The Vault
Against all odds the plan has worked. Perri, Piss, and Leo have made their way into Eaton's keep and up to the vault. Leo attempts to convince Perriwinkle of his allegiance to the cause, Perri makes some hard decisions when it comes to fighting shadow people and Piss eats a bunch of pickled eggs. He is also locked in Damien Eaton's vault against his will and stripped of his clothes and possessions
Jarren’s Outpost: EE #4 O'Rourke's Eleven
The plan is simple: convince every single faction that seeks the weapon to attack the keep at once and amidst the chaos sneak into Damien Eaton's stronghold and secure the weapon for themselves. Perri, Leo and Piss have given themselves six hours to make it happen. Piss encounters his bookie and nearly dies, Leo loses a beloved friend, and Perri puts together the greatest team the world has ever s
Jarren's Development Blog #3 - The End Game
This week Jackson and Zammit talk about a much maligned aspect of board game design: The End Game aka how do you make the last round not boring aka I have glanced down at the score and I cannot feasibly win so what now? Who knew the answer was simply give people stuff to do which may also include wrecking their friend's day.You can play the tabletop sim version of Jarren's Outpost here, Follow us
Jarren’s Outpost: EE #3 Debts
Well Damien Eaton has the weapon, and on the homefront things are looking no better. The halfling families have picked this moment to consolidate their debts and thus the Quietnknives want insurance from Greg Piss in any way they can, Perri and Graggia's marriage is on the rocks and now their house is full of strangers, and the threat on Leo's life has finally been brought to Papa Littlelow's atte
Jarren's Development Blog #2 - Adapting Characters
This week Adam, Jackson and Zammit talk about adapting the characters from the campaign of Jarren's Outpost into board game characters. All the missteps along the way, their individual approach to game design and the stages of grief when dealing with their beloved Nok Nok.You can play the tabletop sim version of Jarren's Outpost here, Follow us on Kickstarter and if you're a SP+ member, you can na
Jarren’s Outpost: EE #2 The Dragon
Conflict at the city docks! Orc tents besieged by gnomish rifle fire! The war for the city continues to rage and amidst the violence Leo, Greg, and Perriwinkle find themselves unlikely allies. Working in uneasy alliance they rush to acquire the weapon, they must avoiding orcs, gnomes, dwarves and Damien Eaton's terrifying and imposing mysterious dragon in pursuit of their ultimate prize.You can fo
Jarren's Development Blog #1 - What the hell is it?
We've been tooling away at this board game for a long time and we thought it might be smart to actually tell you about it! Over the next 14 weeks join Zammit and Jackson as they look back at all the creative and technical decisions that went in to making the Jarren's Outpost Board Game. With this episode we figured we'd give you a broad overview of what the hell this game even is, the history of h
Jarren's Outpost: EE #1 For Love For Life For Me
The city of Jarren's Outpost is in turmoil. Militias roam the streets, militant religious forces lay siege to the cities spiritual soul and from the shadows the halfling criminal families emerge to seek control. The fate of the city hinges on the acquisition of a weapon of great power, and the acquisition of the weapon hinges on the fates of the former captain of the guard, a greaseboy, and one of
D&D is for Nerds Channel Update
A lot has happened since we first decided to re-tackle Barovia. And while the next campaign to hit your ears would normally have been the (maybe??) last season of Vampire Infested Barovia, life got in the way and we couldn’t record before Zammit’s baby was born. So have a listen to where we’re going with the story, what’s coming up next as well as some listener questions.If you could do us a great
Return to Grace #9 Daughter of Mothers
Sign up to the pre-launch of the Jarren's Outpost Board Game on Kickstarter and keep up to date by heading to jarrensoutpost.com or checking out all the links here!Want ad-free and even more bonus content? Just check out Imagination Adventures+ on our website or on Apple Podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our
Return to Grace #8 Horns
Sign up to the pre-launch of the Jarren's Outpost Board Game on Kickstarter and keep up to date by heading to jarrensoutpost.com or checking out all the links here!Want ad-free and even more bonus content? Just check out Imagination Adventures+ on our website or on Apple Podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our
Return to Grace #7 Blood of Grace
Sign up to the pre-launch of the Jarren's Outpost Board Game on Kickstarter and keep up to date by heading to jarrensoutpost.com or checking out all the links here!Want ad-free and even more bonus content? Just check out Imagination Adventures+ on our website or on Apple Podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our
Return to Grace #6 Dragon
Sign up to the pre-launch of the Jarren's Outpost Board Game on Kickstarter and keep up to date by heading to jarrensoutpost.com or checking out all the links here!Want ad-free and even more bonus content? Just check out Imagination Adventures+ on our website or on Apple Podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our
Return to Grace #5 Hero and the Damsel
Sign up to the pre-launch of the Jarren's Outpost Board Game on Kickstarter and keep up to date by heading to jarrensoutpost.com or checking out all the links here!Want ad-free and even more bonus content? Just check out Imagination Adventures+ on our website or on Apple Podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our











